₹ 1,144Batman: Arkham Knight lets the player glide Batman all throughout the city using his cape.
Batman: Arkham Knight is an action-adventure game set within an open world Gotham City,
which can be explored freely by the player from the beginning of the
game, allowing them to travel seamlessly anywhere within its boundaries.[2] Many of the gadgets and the gameplay elements from the previous Arkham games return, including the grapnel gun, line launcher, batarangs, the countering system, Detective Vision, and the Remote Hacking Device.[3][4][5] The
Disruptor receives upgrades from previous games, becoming a rifle that
can be used to disable or detonate enemy weapons and drone turrets,
boobytrap weapon crates to shock enemies who attempt to arm themselves,
and tag vehicles for Batman to track.[6] The
remote controlled batarang is similarly upgraded to include a scanner
that can be thrown out to gain information on the surrounding area.[7] New gadgets include the Voice Synthesizer, which can be used to imitate other characters' voices such as Harley Quinn and the Arkham Knight to direct thugs into traps.[8][9]
The
player can fly Batman throughout the city using his cape, with gliding
now allowing for faster, longer sustained flights, steeper dives, and
higher climbs. Batman can use some gadgets while gliding, such as
batarangs or the line-launcher. The grapnel gun can now be used to
instantly switch directions during a glide,[4] as well as being fired twice while in the air to chain grappling moves together.[10]
The game's "FreeFlow" combat system allows for basic attacks, including strikes, counters, and dodging, which can be combined to keep Batman attacking while moving between enemies, and avoiding being attacked himself.[11] Basic enemies include enemies armed with shields and shock batons,[8] while others are armed with guns, which significantly damage Batman.[12] These
enemies can perform a charge and tackle attack only used by larger
enemies in previous games; precision-timed dodging, and a batarang can
instantly defeat some charging enemies.[13] The system adds the ability to combine attacks on prone enemies without interrupting a combo streak.[4] Batman
can counter enemy attacks, and throw them into other enemies for
increased damage. Batman is also capable of disarming enemies wielding
items like baseball bats, and using the acquired weapon on several foes
before it breaks.[12] Arkham Knightintroduces
"Dual Play," in which players can seamlessly switch control of Batman
to one of his allies during certain events of the game: Robin, Nightwing, or Catwoman while
in FreeFlow Combat, which the player enters when they have accumulated
an uninterrupted combat-streak. Each successful, uninterrupted attack
adds to the player's combat score, which carries over between each
controlled character, and unlocks double-team takedowns on opponents at
higher scores.[14][15]
Arkham Knight introduces enemy medics who can shield enemies in electrified fields and revive unconscious ones,[8] sword-wielding
enemies, and brutes who are resistant to damage and must be stunned
before they can be attacked; brutes wielding Gatling guns, tasers, and blades require additional steps to defeat.
Console Garage